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Holmbo
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Does anyone here know something about paper RPG?

A friend and I talked about trying to get some people together to play but we've never done it. I know that there are lots of games we could buy and play but I think it would be more fun to create one myself and run it. The problems is, I don't understand the mechanics of RPG. I get the basic concept of deciding on initiatives and then rolling the dice to see if it succeeds. But then there are lots of other things that I don't get. Maybe there is some kind of Create your own RPG template I can use?

 

 

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9 hours ago, Holmbo said:

Does anyone here know something about paper RPG?

Probably far too much :)
 

9 hours ago, Holmbo said:

A friend and I talked about trying to get some people together to play but we've never done it. I know that there are lots of games we could buy and play but I think it would be more fun to create one myself and run it. The problems is, I don't understand the mechanics of RPG. I get the basic concept of deciding on initiatives and then rolling the dice to see if it succeeds. But then there are lots of other things that I don't get. Maybe there is some kind of Create your own RPG template I can use?

Basic D&D rulebook is http://media.wizards.com/2016/downloads/DND/PlayerBasicRulesV03.pdf
There are quite a few preprepared games available online. Such as  http://www.wizards.com/dnd/files/Khybers_Harvest.zip
There's an online character creator page at http://www.orcpub.com/
 

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11 hours ago, Mark said:

 

Basic D&D rulebook is http://media.wizards.com/2016/downloads/DND/PlayerBasicRulesV03.pdf
There are quite a few preprepared games available online. Such as  http://www.wizards.com/dnd/files/Khybers_Harvest.zip
There's an online character creator page at http://www.orcpub.com/
 

 

The complication I have is that I'm not really interested in fighting.
I have this idea to use a setting from a book, a space station and some of it's characters. The space station is in upheaval and the quest is for players to calm things down. They can explore the station and choose how to interact with the different characters.The success of the interactions depends which ones they choose and what the dice rolls and they get points on how much different characters trust them. They can also gain trust by other initiatives on the station. In the end there is a catastrophe and their chance of saving people depends on how well they gained their trust. But I don't know how to determine what roll of dice give what result and how I'm supposed to communicate it to the players.

 

The other alternative would be some survival game, but how do I make sure the players doesn't die too soon? If every roll of the dice is to escape a lethal situation sooner or later they will roll too low and die.

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3 hours ago, Holmbo said:

 

The complication I have is that I'm not really interested in fighting.

Most systems are fairly good at combat, unsurprising given that this kind of gaming evolved from tabletop war gaming.
That being said you can certainly use D&D5E or its rival Pathfinder you can create characters who's best skills are bluff, diplomacy, disguise, intimidate , stealth, etc.
There's also the concept of non lethal damage.
Spells such as "hold person"  are not going to kill anyone either.

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