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DeltaAro

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Everything posted by DeltaAro

  1. DeltaAro

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    Sometimes I think applying CSS doesn't feel like putting whipped cream on a pancake, but more like making a Baked Alaska. How does one style with HTML? I know that web design in the age of yore was based on using HTML tables for the page. Controversially, that was probably a rather natural way to look at things. And the first iterations of CSS really had inadequate layout capabilities, e.g. missing display:table, display:flex. Anyway ... IMHO, CSS never ceases to amaze me. Like when I came across the problem explained here. I really don't think there's anything "easy" about it. 😀 Normal programming is certainly way more analytical compared to CSS. So I totally agree it is very close to math But there was some interesting research that I just have to share, claiming "... coding does not precisely replicate the cognitive demands of mathematics either". Probably the crucial difference is that one can employ indirect or non-constructive methods in math, but not in programming. Like, you can prove there are infinitely many primes without having to develop an algorithm that produces an infinite sequence of primes. If we look at Euclid's proof ... "Assume that you found the largest prime n, then the product 2 · 3 · 5 · ... · n + 1 must be prime again, since any division by 2, 3, ..., n always yields the remainder 1." ... we see that it only works non-constructively: you show that a claim is self-refuting. But you don't get a method to construct primes by this. A counterexample would be 2 · 3 · 5 · 7 · 11 · 13 + 1 = 30031. This is not a prime, since 30031 = 59 · 509. Indirect / non-constructive programming OTOH does not exist. Even the most abstract programming style must in the end construct something, produce something.
  2. So there will be a long disclaimer, that can be skipped (but then don't complain). CW: transphobia. It is absolutely mysterious to me. To identify the internal sense of gender, shouldn't one tell people what this sense is about?! Compare that to "aromantic": Terms like "romantic attraction" are certainly very vague. But we still have some rough idea what romance is, we can point to it, give examples. And we learn that most people feel a mental pull or motivational force towards engaging romantically with someone, which we call romantic attraction. You cannot easily confuse "romantic attraction" with something totally different, like "desire to play video games" (ok, not talking about Otome games 😉). This makes the term meaningful. "Sense of gender" is NOT like that. Previously I believed that it was about how we relate to masculinity, femininity. But what is the relation? How do we relate? What does that even mean, since e.g. a woman can embrace femininity or reject it, and both options are "fine"? Also, I wrote somewhere else: And then you have xeninity. Now we're going to be very nice, respectful and accepting, and explicitly repeat that xenogender people are valid. But with xeninity taken seriously, literally anything that humans do and are can be considered gendered! It would be no contradiction saying "I feel my gender through playing video games" (Gamergender). The difference between gender expression and identity is that the former is observable, while the latter is a subjective feeling. But I've never ever come across an explanation regarding the connection between those two. It's really very obscure. Personally, I don't like non-neutral (feminine or masculine) presentation, and avoid buying things that are advertised as gendered (clothing, accessories, cosmetics, fragrances ...). But I don't feel any connection from that to my gender identity. I'm more fighting against being gender-manipulated by giant corporations. I would suggest you use: agender genderfluid nonbinary
  3. DeltaAro

    Hobbies

    The CSS box model is IMHO pretty difficult to understand and use correctly, and I've seen many developers who exhibit a stubborn resistance to it, since it's so different to normal programming. Nowadays, we use stuff like Bootstrap or Foundation that make it dramatically easier, and many frontend developers regard those frameworks as workarounds to understanding CSS. They're doing ok, until a certain "small problem" comes up that needs manual fixing ... Plain HTML is easy to master. Do I have an opinion of it? It's kind of like asking my opinion on water, it's too basic and there's no way around it ... (HTML 5 was of course a godsend, imagine there was a time when Netflix used Silverlight).
  4. Kudos for admitting that. Most don't. IMHO, Elden Ring is a victim of the difficulty hype. They wanted to sell 20 million copies, not be a niche game, but also not alienate the git-gud anti-easy-mode gamers. So they reduced the execution difficulty, but increased the knowledge difficulty (that can be bypassed by using Wikis). Elden Ring is an extremely difficult game if you figure everything out by yourself. If you don't and instead look up the PvE meta in the Wikis, it's pretty easy. So I hate Elden Ring's the "accessible difficulty". Easy mode is more honest than this farce. Try to find out by yourself how to dodge Malenia's Waterfowl dance, LOL. 😄 On a basic level 130 build, with no Wiki knowledge, Malenia is so hard that Isshin, the Sword Saint from Sekiro is a mere joke in comparison. Elden Ring hints at a psychological pathology in some segments of the gamer population. In the end, everybody says "Oh, I didn't use the Wiki". But of course they did. Otherwise, drop-off stats (achievements) would look worse than Sekiro's or Lies of P's and not much better instead. Further proof is that the most common ending achieved is "Age of the Stars", which is hidden behind a lengthy, complex quest line that (unless you play like a beta tester) you likely will miss or lock yourself out of. It's absurd to believe that players would organically get that ending more often than the standard one. And the one who don't use Wikis are bashed. It's really ridiculous when some players complain they get lost and the answer is "Duh, you literally have the light of grace that guides you!" Yeah, the graces guide you directly to a boss (Margit, the Fell Omen) which is, with your character at this point in the game, 10 × harder than all the other first bosses of famous Soulslikes: Asylum Demon, Phalanx, Gyobu Oniwa, Parade Master, etc. Seriously it has its downsides, probably more a 7 / 10, not like a 10 / 10 masterpiece as often claimed. Generally, I'm not the biggest fan of open world games, they often have so much fluff and filler. And Elden Ring is certainly no exception. I think this game was just too big, too ambitious for a mid-sized studio like From Software. The recycling is pretty extreme. You fight Morgott and his Alter Ego Margit three times, basically every boss at least twice (perhaps in an Evergaol or dungeon), and it's not done well like in Final Fantasy VII Rebirth where you fight the Turks multiple times. In FF 7 that's explained by the plot, and you see cutscenes of them escaping after being defeated, not the dying animation!! 😖 So bosses are massively recycled. And catacombs, mines and caves = basically always the same. The story is also completely impenetrable. I liked Demon's Souls Remake more. That's it, I said it. much better graphics (PS5 exclusive), three years ago I couldn't believe how incredible it looked no fillers no recycling accessible story it's straight-forward, doesn't encourage cheesing 🧀Elden Ring bosses OTOH do input reading and have just ridiculously delayed attacks and mobility, but they all can be easily cheesed. the atmosphere of the dungeons is unmatched, so unique and dreamlike (Prison of Latria, Boletarian Palace)
  5. DeltaAro

    Hobbies

    Great, I'm very impressed! For me, starting to code in CSS was the uncomfortable moment where all my previous programming experience was null and void. I think that CSS in reality means "Check your superiority, you actually suck". Oh, and if someone says it's not real programming, show them that. CSS + HTML is Turing-complete! 😄
  6. Didn't Nigel Farage suggest that June 23, the day of the Brexit referendum, should be celebrated as Independence Day? 😄
  7. I succumbed to the temptation to buy Final Fantasy VII Rebirth. 🙃 This is basically Final Fantasy Remake part 2. It's a standalone game: You get a small bonus for having FF VII Remake, but you can't reuse your characters. Right now, I'm at the Mythril mines, so relatively at the start. Up till now, it's truly EPIC, with a huge and grandiose open world ... it seems the game constantly tries to outdo itself, lol. I would very, very much recommend it. It may be the best game of this generation yet. What an improvement compared to the rather formulaic and repetitive Final Fantasy XVI... the only better aspect there was the gritty medieval fantasy setting, which I like a bit more than the cute shōnen anachronism stew (sci-fi/magic/swords) of Final Fantasy VII. Now, I'd suggest you play Final Fantasy VII Remake before. Or the Midgar part of the original* (I guess, if you look up the story, you won't emotionally connect with the characters). * Of course, the original is very rough for modern standards, but I got used to it after 1–2 hours. It runs fine with the ePSXe emulator. EDIT: I've now noticed, that Final Fantasy VII Original also exists as a PS 4 game for 15 € !! So you can play it WITHOUT a PC emulator. Oh, and the difficulty is "high" on normal difficulty for Final Fantasy standards. 🙂 The mainline bosses are can be tough when you skip too much of the open world side content. Cloud, Sephiroth and Zack
  8. Lol, thanks to la Révolution française and Napoleon ... but it wasn't just meter, gram, etc. they even had a Revolution calendar, Revolution clocks, ... A 10-hour day, with 100 minutes per hour, and 100 seconds per minute. But sometimes traditions have some internal sense, and then the "rationality" of the reformers turns out to be mere foolishness. Like being able to divide by 3, 6, 8, 12 is a good thing, which the decimal system doesn't allow.
  9. Very nice! The reference is mysterious for me.
  10. Yes, that makes sense. 😅 They fit the cliché of fine art teachers ... culture snobs, oops.😉 I would understand it if they said: anime / manga is quite a bit different and skills aren't easily transferrable. You may get confused. That's how it's for me. E.g. the very little bit of practice I have is using 7 or 7 ½ heads proportions. Manga is around 6 heads and that's only the beginning, literally every proportion is different... I simply cannot draw manga. Now, the negative attitudes towards certain books (usually poor Chris Hart) were more substantiated: that they teach you a bunch of ready-made "recipes", tricks or easy hacks to repeat - but not universal drawing principles. I guess I overthink it, one should notice if one gets stuck with a book, right? In defense of the ancients, it can't be 100 % skills. More like 80 % skills and 20 % deliberate style / artistic canon. For example, the ancient Egyptian artists realized that they drew the human face and body incorrectly: frontal eye + head in profile frontal torso + legs sideways It was a stylization that represented high status. Normal workers and slaves are depicted correctly! Or another example: medieval art feels often feels a bit organized like a story to me: your gaze is supposed to wander around and look at all the small details, so modern perspective just wouldn't really work that well: Tower of Babel by the Bedford Master, 1405–1435 Compared to... Tower of Babel by M. C. Escher, 1928 Modern 3-point perspective is so imposing: it makes the parts of an image very unequal. That totally makes sense. But now the big question: how do you motivate yourself to practice a lot of drawing fundamentals? Honestly, I find doing 1000 figure poses ... a bit boring. While you learn less doing quality, the motivation to produce something nice, and your individual ideas instead of something generic, is higher. PS: sorry again very verbose. Don't feel pressured to answer, I'm not even a paying student, haha. 🙃
  11. If you like Star Wars and cats, you'll fit in here, I promise. Oh, and welcome!
  12. Thanks for the advice, sensei! 🧑‍🎨 (I answer in this thread because it would be totally off-topic in the other one). I always believed that one NEEDED books or a teacher. Because if humans could just naturally figure out how to draw by themselves, it wouldn't have taken so long for art to reach technical perfection. Aside from obviously advanced topics like perspective and anatomy, even basic gesture drawing of pre-Renaissance art looks technically unsophisticated. It seems foreshortening is enormously difficult for humans to do right without instructions. It's hard enough for me with instructions. E.g. Ancient Roman painting was not that unrealistic, but they also consistently struggled with free 3D-rotation of limbs, e.g.: Part from Initiation to the Cult of Demeter fresco, 1st century BC Huge gap to: Jonah (Sistine Chapel) by Michelangelo, 1512 Perhaps, one could argue, it was just their style. But it's hard to believe that everyone pre-Renaissance did not want to draw foreshortening right, and so I suspect it was technical progress. Especially since Romans and Ancient Greeks achieved perfection in sculptures. PS: Thanks for reading all this. I hope I didn't come across as too pretentious. 😅
  13. Please, more art, please!
  14. I have an M.Sc. in mathematics. Does that count as science (it's not empirical...) 🙂❓ I'm a software developer now.
  15. Lol, DnD is a "platonic activity" I guess. 🙃 It's mathematically proven that there are exactly five of them. They appear in Plato's dialogue Timaeus. He had some strange ideas about them. The dodecahedron is the shape of the universe as a whole. And the atoms of the elements are shaped according to the remaining ones: earth = cube, water = icosahedron, air = octahedron, fire = tetrahedron. 🤪
  16. Not necessary. Just was busy yesterday, sorry for replying so late. Has someone drawn cats playfully jump around platonic solids (dodecahedron, icosahedron, ...)? Probably not. So that would be nice, some very subtle appreciation for platonic love. 🙂 Or cat eating ice cream , of course. Just suggestions, I equally appreciate your own ideas. 💚
  17. Oh, that's going to be great, I'm sure!!
  18. I'm now reading "Drawing on the Right Side of the Brain" by Betty Edwards. Many love it, many hate it ... it's nicely written but I can't yet say if the method really works in practice. BTW, there is an endless amount of drawing books ... the pardox of choice. Everybody on Reddit really hates Christopher Hart's books, but on Amazon they all have 5/5 stars with thousands of reviews. Admittedly I'm also a bit suspicious since he published like 100 books, about all kind of styles. From Manga to Furry-drawing.😮 Then many recommend Burne Hogarth's book. A very technically skilled artist, for sure, but his style is very ... extreme. It's also too advanced. What a lovely cover!
  19. Zero Two is an Aro Ally CC BY 4.0 PS: the complete failure to draw anime style is embarrassing. I would have thought the skills transferred better, but no, this is something totally different.
  20. We already have one here, but I guess it was a good idea to create a new one. OK, I try to do one, hopefully before the ASAW runs out (oops Saturday). This is great! You're very talented!
  21. Most people see romantic and sexual attraction as essentially related, like round and spherical are. They assume the same desire behind it, and romantic love + sex is just the good, wholesome manifestation of it while sex alone is the shallow, fraught and dangerous one. So aromanticism (alone) is perhaps not striking or conspicuous enough, since allo-allos often experience sexual attraction without romantic attraction. Even if people recognized they're different, they may think of it as a mere character defect, not a legitimate orientation. This leads fewer people to identify with it, and in turn it remains relatively unknown. That said, I don't think it's that obscure. We've come a long way in the past few years.
  22. So cute!! Is that the aro Pokémon, LOL?
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